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Windows Server Forum / Windows Media Server / March 2004

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Publishing point change realtime

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Ben - 29 Mar 2004 01:36 GMT
Rav
This is a follow up to my first posting in the windows media discuss group , i really need your help
I think I might have left out something important
The client pushes from 2 media encoders behind a firewall as pull woul
not be possible
1 encoder pushes to a pub point called dat , the other to a point calle
dat2
I then created a third pub point called test which accesses the .ws
fil
The wsx file has the roll over code in it
When you launch your player and access the broadcast point test it read
the smil file and plays the first live broadcast point dat. After a bi
you turn the encoder of which produces dat simulating either a failur
or the fact that broadcast has ended and the encoder stopped. At thi
poin I would expect it to roll over to the second broadcast point calle
dat2 as specified in the SMIL file, I have specified WMRECONNECT AS
which means it shouldn't try to reconnect but play the dat2 feed withou
interuption to the players. But it doesn't it just sits there playin
even though the stream has ended. After a while the broadcast poin
turns off, then it switches. Seeing this I tried a test,basically
stopped the broadcast point dat manually on the server and the fee
immediately switched to the other broadcast dat2 with no re buffer o
pause for the players. This is exactly what I want it to do withou
having to have access to the server to turn the point off. I am at
loss as to what to do this basic set of code just doesn't seem to wor
unless the broadcast point has actualy ended or is showing as stopped i
the pannel. Any ideas would be really appreciated,perhaps there is a wa
of reducing the time it takes for the point to go to inactive.
re-supply an example of code I am using
May I add I also tried this morning changing from push to pull to see i
it had any effect but the same still ocuured until the point wa
manually stopped on the server

<?wsx version='1.0'?><smil><switch><media id="Music1" src="lpp://dat?WMReconnect="/></switch><switch><media id="Music2" src="lpp://dat2?WMReconnect=0"/></switch></smil

Thank
Please advise me, perhaps i am doing this all wrong and i need your advice
Ravi Raman - 29 Mar 2004 08:11 GMT
Sorry, haven't had time to follow up much.

I don't think there is a way to make it work for Push.
May be, you can try completely closing the encoder
application instead of just stopping the encoder and see
if that makes a difference. (You can try the same for
pull also).

If you are trying pull, make sure that your dat1 an dat2
publishing is pointing to encoder as
http://encoder_ip:port?WMReconnect=0.

These are the only things I can think of. May be, someone
else may have more ideas?

Thx,
Ravi
--
This posting is provided "AS IS" with no warranties, and
confers no rights.

>-----Original Message-----
>Ravi
>This is a follow up to my first posting in the windows media discuss group , i really need your help.
>I think I might have left out something important.
>The client pushes from 2 media encoders behind a
firewall as pull would
>not be possible.
>1 encoder pushes to a pub point called dat , the other to a point called
>dat2.
>I then created a third pub point called test which
accesses the .wsx
>file
>The wsx file has the roll over code in it.
>When you launch your player and access the broadcast point test it reads
>the smil file and plays the first live broadcast point
dat. After a bit
>you turn the encoder of which produces dat simulating
either a failure
>or the fact that broadcast has ended and the encoder
stopped. At this
>poin I would expect it to roll over to the second broadcast point called
>dat2 as specified in the SMIL file, I have specified
WMRECONNECT AS 0
>which means it shouldn't try to reconnect but play the dat2 feed without
>interuption to the players. But it doesn't it just sits
there playing
>even though the stream has ended. After a while the
broadcast point
>turns off, then it switches. Seeing this I tried a
test,basically I
>stopped the broadcast point dat manually on the server
and the feed
>immediately switched to the other broadcast dat2 with no
re buffer or
>pause for the players. This is exactly what I want it to
do without
>having to have access to the server to turn the point
off. I am at a
>loss as to what to do this basic set of code just
doesn't seem to work
>unless the broadcast point has actualy ended or is showing as stopped in
>the pannel. Any ideas would be really appreciated,perhaps there is a way
>of reducing the time it takes for the point to go to
inactive. I
>re-supply an example of code I am using.
>May I add I also tried this morning changing from push to pull to see if
>it had any effect but the same still ocuured until the
point was
>manually stopped on the server.
>
><?wsx version='1.0'?><smil><switch><media id="Music1" src="lpp://dat?WMReconnect="/></switch><switch><media
id="Music2" src="lpp://dat2?
WMReconnect=0"/></switch></smil>

>Thanks
>Please advise me, perhaps i am doing this all wrong and i need your advice.
>
>.
No?l - 29 Mar 2004 08:31 GMT
| Ravi
| This is a follow up to my first posting in the windows media discuss group , i really need your help.
[quoted text clipped - 30 lines]
|
| <?wsx version='1.0'?><smil><switch><media id="Music1" src="lpp://dat?WMReconnect="/></switch><switch><media id="Music2"
src="lpp://dat2?WMReconnect=0"/></switch></smil>

| Thanks
| Please advise me, perhaps i am doing this all wrong and i need your advice.

Ben, not sure if this will help, but you WILL NEED to exit (as in shutdown)
the media encoder of the "dat" stream, to get the "dat2" to work!

Noel
 
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