> I actually got around this problem by leaving fast-cache enabled, but
> lowering the expiration time from the default of 86,400 seconds (24 hours)
> to 30 seconds.
How can I set expiration time of cached object? Can it be done in
server-side?
I can not control all client players.
> That way the player will still take advantage of the performance increase
> granted by fast-caching, but you don't have to worry about it playing only
> from the cache and not checking back with your server for possible
> changes/updates to the content.
I think if I can control cache expiration time it's enough in this case.
Thanks
> HTH
>
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> > doesn't
> > utilize Fast Cache... always streaming from WMT9 server.
Jeremy - 30 Jan 2004 17:32 GMT
In the WMS MMC snap-in:
Pub point properties - Cache/Proxy - Cache Expiration
> > I actually got around this problem by leaving fast-cache enabled, but
> > lowering the expiration time from the default of 86,400 seconds (24 hours)
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> > > doesn't
> > > utilize Fast Cache... always streaming from WMT9 server.